Spicy SixSixSix makes every scatter pay
Hacksaw Gaming has revived its 2022 devil cartoon with a sequel, and the entire premise rests on a brilliant inversion: the scatter symbol is never a blank. In Spicy SixSixSix, every ‘6’ that lands instantly transforms into a wheel, and every single wheel pays out something. This mechanic is wrapped around a 5×4 grid with 14 fixed lines, carrying an RTP of 96.15% and a maximum win of 16,666x, a classic bit of Hacksaw numerology.
Launched on 23 August 2026 as a casino exclusive, the game boasts a volatility rating of five out of five. If you want to know what that feels like in practice, the base game lives up to the claim. My first nine spins yielded a single 0.40 payout and absolutely nothing else.

the wicked wheels
The titular ‘6’ scatter comes in blue or red and appears exclusively on reels 1, 3, and 5, with a maximum of one per reel. Landing them doesn’t award a standard scatter payout. Instead, a wheel materialises in the exact cell where the ‘6’ landed and immediately starts spinning. Blue wheels populate the base game, carrying cash slices ranging from 5x to 100x, multipliers from x2 to x10, a slice that triggers the bonus, and one incredibly thin slice worth the full 16,666x. Red wheels are reserved for the bonus rounds and play a much meaner game: they offer 10x to 500x cash, multipliers up to x20, the same maximum win slice, but no bonus trigger.
When two or three wheels land on the same spin, they resolve from left to right. Cash slices add up, while a multiplier slice multiplies whatever the preceding wheels have collected. Because of this, the order of the wheels matters far more than the raw slices themselves. A x20 multiplier arriving last, right behind two cash wheels, is the absolute dream scenario. Conversely, a multiplier wheel spinning first has absolutely nothing to multiply, and it does exactly that.
The game’s ceiling isn’t locked away in a special mode. That massive 16,666x slice sits on every wheel in the game, including the blue ones in the base game, meaning a single ordinary spin can technically pay the maximum. In practice, however, the space between landing those ‘6’ symbols is a 14-line game with no wild symbol and a top line pay of 50x. Those stretches of normal spins are brutally dry. Nine spins passed with a single win worth a fifth of the stake and zero wheels.
three bonuses and a deal with the devil
All three of the game’s bonus rounds award 10 free spins on the exact same engine. What changes as you move up the tiers is the colour of the wheels. A single wheel landing on its ‘6’ slice opens Speak of the Devil, where both blue and red wheels turn up more frequently. Landing a ‘6’ on two wheels at once opens Let Hell Break Loose, where every single wheel is red. Hitting three at once opens What the Hell, where a red wheel is guaranteed on every single spin. This top tier is the game’s holy grail, you cannot buy it at any price. You either land it naturally, or you gamble your way up.

That gamble is arguably the best joke in the game. Whenever one of the two lower bonuses triggers, the devil steps in and offers to spin a Deal Wheel for your total spin count. The wheel contains slices of 5, 8, 12, 16, and 20 spins, plus one special ‘6’ slice that upgrades your bonus to the next full tier. The genius here is that your money is never on the table, only your spins, and your bonus tier can only go up. I took the deal twice and experienced both ends of the spectrum. The first time, my ten spins became twelve. The second time, my ten spins were slashed to five, which is the game’s polite way of reminding you that the devil sometimes takes half.


what the buy menu sells, and what it will not
The buy menu offers four distinct entries in two different formats. Wicked FeatureSpins at 10x per spin and Red Wicked FeatureSpins at 50x per spin are not one-off purchases but persistent modes. They charge that premium price on every spin until you manually switch them off. The first mode raises the overall wheel frequency, while the second guarantees a red wheel on every spin. The catch is buried deep in the fine print: neither of these per-spin modes can trigger any of the three bonuses. Speak of the Devil at a 100x cost and Let Hell Break Loose at 250x are your standard one-shot bonus buys.

Interestingly, the pricing implies a backward logic. The cheapest option, the 10x mode, is labelled Extreme volatility, while the expensive 250x buy is merely labelled High. Paying more here buys you smoother variance and redder wheels, not a higher ceiling, because that 16,666x max win is reachable from every single mode.
I bought both one-shot bonuses to see how they played out. Let Hell Break Loose cost 500.00 at a 2.00 stake. The devil upgraded my ten spins to twelve on the gamble, a single red wheel slice added a massive 250x mid-round, and the feature closed at 548.80, a 274x return on a 250x price. Speak of the Devil cost 200.00. This time, the devil cut my ten spins down to five, a single blue wheel hit 25x, and 50.00 came back on the 100x price. Two buys, two very different morality plays.

artwork and the paytable
The visual style is a fantastic homage to 1930s rubber-hose cartoon animation, drawn in a near black-and-white hellscape. You get a cracked wall scrawled with pentagrams, stark black reel strips, and two grinning, pot-bellied devils bouncing on either side of the grid. Their red pitchforks serve as almost the only saturated colour on the screen. Triggering the bonus rounds shifts the scene to a teal-lit cave complete with bone fires. The game commits to the bit completely, right down to the in-game copy promising not to ask what you did to end up down here. For a horror theme, it is played entirely for comedy, and it holds up over a long session much better than most.
The paytable, however, is thinner than its eleven rows might suggest. The five low symbols, cigarette packs, crossed bones, and moustache potions, all pay identically at 0.2x, 1x, and 3x. Essentially, half the art is just decoration for a single row of maths. The top symbol, a devil imp, pays 50x for a five-of-a-kind. On a game with a 16,666x ceiling, that tells you exactly where the value lives, and it certainly isn’t on the paylines. There is no wild symbol anywhere in sight; the wheels are the entire economy.
pros and cons
what works
- A scatter that never lands for nothing. Every ‘6’ fires a wheel, and every wheel pays a slice.
- The gamble risks spins, never money, and carries a genuine upgrade path to a bonus you cannot buy.
- The 16,666x slice sits on every wheel in every mode, base game included.
- The monochrome cartoon art commits fully and stays funny.
what grates
- The base game is bone dry between ‘6’ landings. Nine spins gave us one 0.40 win.
- No wild and a 50x top line pay make ordinary spins close to a formality.
- The best bonus cannot be bought, and the two per-spin modes lock you out of triggering it at all.
- Five low symbols with identical pays act as obvious paytable padding.
verdict
My 250x buy of Let Hell Break Loose came back at 274x, while my 100x buy of Speak of the Devil came back at 25x. That pair of results is the entire game in miniature: one good red wheel slice decides everything, and most rounds simply do not get one. The wheel inversion is a genuinely good idea. It offers a rare scatter that always does something, rather than a frequent one that mostly does nothing. Furthermore, the Deal Wheel is the best pre-bonus gamble I have seen in a while, purely because it can cost you half your spins while never touching your actual money.
But the game is brutally honest about the price of this idea. The paylines exist solely to fill time between wheels, and a session of base spins is a long, grey wait punctuated by nothing. The player this fits best is the one who will put 500.00 down at a 2.00 stake for ten red wheels and happily let a single slice decide the fate of the whole round.